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RESUME

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PROFESSIONAL INFO

Senior Game Designer with 6+ years specializing in systems, economy, and live operations design for top-grossing F2P strategy titles. Proven track record driving measurable improvements to engagement, retention, and monetization through combat systems, progression design, and virtual economy modeling. Experienced owning features from concept through post-launch optimization within large-scale live service environments and using player data (D1/D7/D30 retention, ARPDAU, conversion, LTV) to inform high-impact design decisions.

NOTABLE RELEASES

  • Final Fantasy XV: A New Empire - Midcore 4X MMO | Systems & Combat Design | Live Service 

  • Final Fantasy XV: War for Eos - Midcore 4X MMO | Systems & Combat Design | Live Service

  • Reign of Vampires - Midcore 4X MMO | Systems & Combat Design | Live Service

  • Arizona Sunshine: Contagion Z - VR Shooter | Combat & Level Design

  • Storyworld - Children’s Language Literacy App | Tester & Designer

EMPLOYMENT

Machine Zone | Senior Game Designer  (11/2019-01/2025)                                                                      

Transitioned following AppLovin’s acquisition of Machine Zone in May 2020                                                          

Owned combat systems, economy balance, and LiveOps design for multiple top-grossing 4X mobile strategy titles, drove player engagement and monetization performance across live service environments that impacted anywhere from 1,000s to over 1,000,000 users.

  • Led PvP and PvE combat balance initiatives, improved long-term progression pacing and player engagement across live environments.

  • Designed and launched seasonal LiveOps events and systemic features, supported event participation growth and key revenue windows that impacted 1,000s to 100,000s of users.

  • Drove the design and owned 20+ features, ranging from small-scale quality of life improvements to some of the largest systems across multiple games.

  • Built and maintained virtual economy models forecasting currency sources/sinks and mitigating inflation risks across multi-resource economies.

  • Partnered with analytics teams to evaluate D1/D7/D30 retention, ARPDAU, payer conversion, and churn drivers, translated insights into balance improvements and feature iterations based on engagement and monetization impacts.

  • Mentored designers on systems balance methodology, documentation standards, and implementation practices that impacted 1,000s to 100,000s of users.

  • Collaborated cross-functionally with engineering, product, monetization, and art teams to deliver features within fast-paced live service production cycles.

 

AppLovin | Senior Game Designer (05/2020 - 01/2025)

Contributed to live service feature development, system design, economy design, and balance optimization across major F2P strategy titles following acquisition of Machine Zone.

  • Designed and tuned combat and progression systems supporting live content updates for large-scale F2P strategy titles.

  • Assisted with economy balance, event configuration and player engagement/retention through analytics, improved progression pacing and player engagement across live environments.

Epoch Games | Lead Level Designer/Level Designer  (11/2018 - 03/2020)

Led level and gameplay design for an open-world RPG project, defining world design standards and gameplay flow.

  • Directed level design and gameplay flow for an open-world RPG project, establishing standards for environmental storytelling and player progression.

  • Collaborated with engineering and systems design teams to align level structure with combat systems and core gameplay loops.

Nomadic VR | Junior Game Designer (07-11/2018)                                                         

Designed gameplay systems and combat interactions for a location-based VR shooter experience.

  • Designed combat encounters and interactive gameplay systems for a location-based VR shooter experience, refining gameplay flow and player interactions.

  • Coordinated across design, engineering, and QA teams to ensure feature readiness and milestone delivery.

EDUCATION

Academy of Art University. BFA. Game Design. 3.8 GPA. May 2016

University of California, Riverside. BA. Philosophy. 3.5 GPA. June 2012

Tamalpais High School, June 2007

 

SKILLS

Systems Design • PvP/PvE Combat Design •  Economy Design • Live Ops Strategy • Progression Systems • Level Design • Design Docs • Unreal • Unity • AI Tools • Excel/Data Modeling • Tableau • Visual Scripting • C# • Lua • Jira • Confluence

LETTER OF RECOMMENDATIONS

REFERENCES AVAILABLE UPON REQUEST

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