PORTFOLIO

DEMO REEL

COLLABORATIVE

LAST FATE

GAME/LEVEL DESIGNER: This was a collaborative project that was done through an entire semester.

MANIFEST DINNER

This was a board game designed designed with a partner over a three month period.

PERSONAL

COMPUTER CLEANING

This was a game designed as a individual project over a two week span for a rapid game development class. 

CONTROLLED

This was a level designed as a individual project over a eight week span using the standard assets from Unreal.

SPACE STATION

This was a level designed as a individual project over a four week span using the standard assets from Unreal.

DREAM HALLWAY

This was a level designed as a individual project over a four week span using the standard assets from Unreal.

UNREAL TOURNAMENT MAP

This was a level designed as a individual project over a four week span using the standard assets for the game Unreal Tournament.

PRESSURE

This was a game designed as a individual project over a three week span for a rapid game development class.  

GDD

KNIGHTS OF THE OLD REPUBLIC III GDD

This is a game design document for a third installment in the Star Wars: Knights of the Old Republic series.
The documentation for this game extends over 110 pages and is a paper representation of what the game would be like, describing everything that would make up this game.

SOUTH PARK GAME GDD

This is a game design document for a South Park platforming game.  This documentation is a representation of what the game would be like and describing everything that would make up this game.

TWINE

PHILLIP'S DAY GETS WEIRD

This was a interactive story developed over a week.  It allows the player to choice different pathways that affect how the story is told for the view.
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